WFIX - WMIX HD has been made beatoraja-compliant
Overview
Following my previous post, this is WMIX HD by Wisp, which I have edited to take advantage of beatoraja-specific features.
This fix is meant for beatoraja. It is not required for LR2, nor will it bring any additional features for that player.
Changelog
- Unpacked .dxa fonts
    - beatoraja is not able to process .dxafiles on its own
 
- beatoraja is not able to process 
- Fixed Lift
    - Lift cover is present, elements like Ghost, lasers and bombs now respect Lift
- Lift cover uses the current Lane Cover texture. If you wish to change it, add your own texture into the #IMAGEblock and change thegrnumber in#SRC_LIFT(refer to my previous post)
 
- Added EX-Hard and (Assist) Easy gauges
    - They use the default Yellow and Blue gauge textures respectively
 
- Fixed Fast/Slow display
    - Previously F/S would not work because of the changes in the underlying mechanics
- To enable F/S, change the “Display FAST/SLOW” option in skin settings.
 
- Added Green Number and Lift Height display
    - These will respect the presence of both Lane Cover and Lift Cover
 
- Enabled filtering for all skin elements
    - This is to help with scaling when playing in non-720p resolutions
 
- Added a “beatoraja” effector badge
    - Originally when there was no effect in use, this badge would say “Lunatic Rave”
 
- Fixed an issue with oversaturated #BACKBGA images
    - Caused by beatoraja’s mishandling of “shadow” effects
 
- Fixed an issue where 1P notes would appear as white and yellow blocks in the Double Play Wide skin
    - Caused by an oddity in beatoraja’s parsing of #SRC_NOTEand#DST_NOTEcalls
 
- Caused by an oddity in beatoraja’s parsing of 
- Fixed an issue where a white rectangle would appear on certain “Stage Failed” shutters
    - Caused by beatoraja’s different way of rendering textures which are placed outside of the original image’s boundaries
 
- Fixed an issue where notes and some skin elements would appear in wrong lanes when playing 5keys on 2P side or 10keys
    - Caused by beatoraja’s different handling of 7keys skins in 5keys play
- Thanks go to @AOiRO_Manbow for coming up with a fix!
 
Features left out on purpose
- Hidden cover
    - Realistically speaking no one is playing with Hidden on, so I did not bother implementing it
        - If you desire to implement it, you can make a copy of the #SRC_LIFTblock and rename#SRC_LIFTand#DST_LIFTto#SRC_HIDDENand#DST_HIDDEN.
 
- If you desire to implement it, you can make a copy of the 
 
- Realistically speaking no one is playing with Hidden on, so I did not bother implementing it
        
- (G-)Battle skins
    - As far as I’m aware, it’s not possible to play in Battle mode in beatoraja, so even if I wanted to edit those skins, I’d have no way of testing.
 
Screenshots
 
  
 
  
 
  

Download
- v1.1
    - Fixed misaligned skin elements when playing 5keys 2P or 10keys
 
- v1.01
    - Added missing shutter images
 
- v1.0
    - Initial release
 
Installation instructions
- Make sure you have WMIX HD in your /beatoraja/skins/ folder
- Unpack the WFIX zip into /beatoraja/skins/, merging the contents of twoWMIX_HDfolders
- Go overjoy)
Credits
- Wisp for making WMIX HD
- Mr. Mary for applying the beatoraja edits
- Asa for making the original blog post describing the skin modding process
- Other contributors